Unnamed WW1 Project - Supply, Manpower and Combat
I have commenced an as-yet-unnamed WW1 real-time management strategy game. The premise remains a living front line where you manage a Brigade in WW1, reinforcements, supply, handling wounded and dead, plan offensives, handle defences and make decisions on production and training. I hope to release more details on it soon.
I have made significant progress on this project, as it was based on a learning project I did about a year ago; I had some code to fall back on. Currently, the frontline is operating with a full supply system, reinforcements, casualty flowback, trench manning and distribution at the headquarters at all levels.

This week I have been working on the offensive system, which is now running on the live two-sided board with real opposed-combat maths. Players can plan an attack, then front trenches push to the enemy and the combat calculates; not visually appealing right now, but functioning.
I have also been working on a range-gated firing model: fire only happens between occupied trenches within a six-hex span, with slow sniper-tempo ambient fire in the quiet stretches and intense, occupancy-scaled fire during offensives.
Looking to move into enemy-launched offensives, proper from-the-front medical evacuation, and a balance pass this week. Perhaps also some fighting along the trenches rather than just attacking into trenches.


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