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News and Updates

RogueMassRTS - Mass Entity RTS Framework

I have dabbled in this in my free time when I could, but I am getting significantly more serious about releasing this. The project's purpose is to be a readable, worked example of a scalable networked RTS on MASS, a framework that's powerful and detailed in its documentation. I am aiming for a baseline of 10K units moving at interactive frame rates, box-select and navmesh formation movement, six formation shapes with squad-level hierarchy and optimal slot assignment. I am sti

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